10 Free Math Apps for Students that Teachers Swear By

‘Math’ is a subject which has undeservedly garnered a bad name for being a difficult and boring subject since centuries. Hence, teachers are now using following apps to break this myth and help their students acquire the required mathematical skills easily while having fun with numbers. 

The Implications of Grading Without Zeros

For most of us, grades were always a part of school. Work was assigned, it was completed, and we were given a score reflective of our efforts and understandings. At regular intervals, these scores were compiled and sent home on report cards to inform our parents or guardians of our progress.

Using Graphic Novels in the Middle School Classroom

The term “graphic novel” was coined in the 1960s by writer and comic historian Richard Kyle. Until the last several years, the genre was fairly unknown outside the realm of comic book fans. There’s no concrete, widely accepted definition. Adding to the potential for confusion, the term is used for any book which uses comic-like illustrations to enhance the story. Though fiction books dominate graphic novel offerings, an increasing number of them are being published on nonfiction topics. The term “graphic novel” still applies even to these informational titles.

How Special Education Teachers Can Advocate for Students

On October 20, 2017 the Education Department, led by Education Secretary Betsy DeVos, released a listed of 72 documents related to special education that were to be rescinded. The initial announcement framed the move as one that should relieve “unnecessary regulatory burdens.” Upon further inspection, though, most of those documents had expired, been replaced recently, or been overturned by new laws and policies. Unfortunately, that truth didn’t mend the growing rift between special education and disability advocates and the Education Department.

7 In-Class Activities to Improve Concentration in Children

Today, the attention spans of students is decreasing due to the amount of time they spend online or using a technology device like a tablet or a smartphone. The culprit is not the device itself, rather what kids learn from using this device.